Senin, 19 Juli 2010

Ebook Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Ebook Practical Shader Development: Vertex and Fragment Shaders for Game Developers

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Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Practical Shader Development: Vertex and Fragment Shaders for Game Developers


Practical Shader Development: Vertex and Fragment Shaders for Game Developers


Ebook Practical Shader Development: Vertex and Fragment Shaders for Game Developers

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Practical Shader Development: Vertex and Fragment Shaders for Game Developers

From the Back Cover

It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll Learn:Understand what shaders are and how they workGet up to speed on the nuts and bolts of writing vertex and fragment shadersUtilize color blending and know how blend equations workKnow the coordinate spaces used when rendering real-time computer graphicsUse simple math to animate characters, simulate lights, and create a wide variety of visual effectsFind and fix performance problems in shadersSee how three popular game engines (Unity, UE4, Godot) handle shaders

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About the Author

Kyle Halladay is a professional game programmer living in Chicago. He has more than seven years of experience writing about shaders and building graphics technology for games and architectural visualizations.

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Product details

Paperback: 385 pages

Publisher: Apress; 1st ed. edition (May 26, 2019)

Language: English

ISBN-10: 1484244567

ISBN-13: 978-1484244562

Product Dimensions:

7 x 10 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

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Amazon Best Sellers Rank:

#1,020,553 in Books (See Top 100 in Books)

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Practical Shader Development: Vertex and Fragment Shaders for Game Developers PDF

Practical Shader Development: Vertex and Fragment Shaders for Game Developers PDF

Practical Shader Development: Vertex and Fragment Shaders for Game Developers PDF
Practical Shader Development: Vertex and Fragment Shaders for Game Developers PDF

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